Depending on requirements, high-energy radiation such as UV light, x-rays, electron beams, and ion beams are used for exposure. The rule is: the shorter the wavelength of the radiation, the smaller the achievable feature widths. This relationship is described by the Rayleigh criterion:
$$CD=k_1\cdot\frac{\lambda}{NA}$$
Here, λ is the exposure wavelength, NA is the numerical aperture of the lens, and k1 is a process factor that combines the illumination method, mask technology, and photoresist. The depth of focus decreases with the square of the aperture:
$$DOF=k_2\cdot\frac{\lambda}{NA^2}$$
Every improvement in resolution therefore comes at the cost of a smaller focus window – which is why planar wafer surfaces (see CMP) are a prerequisite for fine structures.
Overview of the wavelengths
| Wavelength |
Source |
Use |
436 nm (g-line) 365 nm (i-line) |
Mercury vapor lamp |
historical; the i-line is still used for non-critical layers, power semiconductors, and MEMS |
| 248 nm |
Krypton fluoride excimer laser |
coarser layers, analog and power technology |
| 193 nm |
Argon fluoride excimer laser |
workhorse of manufacturing, both dry and as immersion exposure |
| 13.5 nm (EUV) |
Tin plasma, laser-ignited |
critical layers of all leading logic and memory processes |
Originally, a fluorine laser at 157 nm was also planned as an intermediate step. It turned out to be impractical, since the calcium fluoride lenses required for it absorb moisture from the air; in addition, immersion exposure with water would not be possible, because water absorbs light at this wavelength.
Immersion lithography
Instead of further shortening the wavelength, the numerical aperture can be increased. For this purpose, the gap between the last lens and the wafer is filled with highly pure water, whose refractive index at 193 nm is about 1.44. This allows apertures of up to 1.35, compared with about 0.93 in air. A single immersion exposure resolves structures down to about 38 nm half-pitch – this is the physical limit of this technique. Finer structures at 193 nm can only be produced by splitting a pattern across multiple exposures (see multipatterning).
EUV lithography
The jump to extreme ultraviolet at 13.5 nm has been in volume production since 2019. The radiation is generated by vaporizing tin droplets into a plasma using a high-power laser; since EUV is absorbed by air and by any glass, the entire tool operates under vacuum and images exclusively via mirrors. Today's generation of tools, with an aperture of 0.33, achieves about 13 nm half-pitch in a single exposure, thereby replacing two or more immersion steps on many layers.
Exposable field at 0.33 NA and 0.55 NA
Since 2024, the High-NA generation with an aperture of 0.55 has been added, resolving about 8 nm half-pitch. The price for this is an anamorphic optical system: the image is reduced by a factor of 4 in one direction and by a factor of 8 in the other, halving the exposable field to 26 × 16.5 mm. Large chips therefore have to be assembled from two adjoining exposures. In July 2026, High-NA-exposed layers were qualified in a production product for the first time; widespread adoption is expected for 2027 and 2028.
Other methods
X-ray and ion beam lithography have never reached production and remain confined to research. Electron beam writers, on the other hand, are indispensable – not for exposing the wafers, but for producing the photomasks.